Since version 1.5.0 "Midi player" supports soundfonts (.sf2 format) however not all soundfonts can be installed and used because of Windows Phone app's memory limitation. Table below shows memory limitations for the different Windows Phone OS'es and models. Soundfonts are packed; to check unpacked size (i.e. required RAM size), use this utility unsf.exe on your Windows desktop, not on the phone! (it's a custom optimized build from this repository). Please note: if soundfont is too large for the phone RAM, you'll not hear any sound...
|
App type |
Lower-memory phones |
1-GB phones |
2-GB phones |
---|---|---|---|
Windows Phone 8.0 |
180 MB |
380 MB |
780 MB |
Silverlight 8.1 and Windows Runtime 8.1 |
185 MB |
390 MB |
825 MB |
Continuous Background Execution (Windows Phone 8.0 only) |
150 MB |
150 MB |
300 MB |
Working soundfonts | Packed size (MB) | Unpacked size (MB RAM needed) |
---|---|---|
32MbGMStereo.sf2 | 31 | 220 |
merlin_gmv32.sf2 | 34 | 101 |
merlin_creative.sf2 | 23 | 56 |
merlin_silver.sf2 | 11 | 28 |
Not working soundfont (too large) | ||
GeneralUser GS v1.47.sf2 | 30 | 1,404 |